Thanks! Off the top of my head you could hook up the attribute to the base color of a shader then bake diffuse? I haven’t done much baking in Blender but this seems like a thing that could work
I made a quick one for myself but the ray distribution wasn’t super efficient since it only used random rotation on vectors… I really like you approach and I would never thought about it !
The Fibonacci sphere alone look pretty useful too !
Thanks for sharing and the quick breakdown too !
Yeah this is an awesome time to avoid baking.
This approach has been done already before (minus the fibonacci).
There is a crazy thread here on BA about geo nodes (which i cant seem to find right now, sorry! ) in which this was previously posted.
I am using that setup for a year or so already at work, but always good if you make people aware of it being a thing