Hello everyone,
I’m trying to model a bolt 100% by geometry nodes.
My only one problem is a shading issue when I add a bevel modifier for the whole model.
Geometry nodes :
Thank you for your answer. Yes, I have Ngons. It’s why I tried to use bevel modifier + weighted normal modifier. It’s what I use in my addon : Fluent.
If I have to retopo, I will modeling with normal way. I will wait few days, if someone have an idea.