In geometry nodes, I have an icosphere with a blobbing with a noise.
On the faces I am using a curve instance with
Distribute points on Surface node
- which is probably causing the problem.
and then animating them as they extend further from their origin with a float curve.
everything works as it should, except that curves disappear and reappear all the time.
I need to have curves that are stuck to their corresponding faces from frame 0 to the end with the ability to change their amount (Delete geometry by random, Group input, etc) - the main problem is I keep on getting curves disappear and reappear - I need them constant with current behavior.
I need a replacement to the [Distribute points on Surface] node, such as [Mesh to Poitns] but to still be able to use the origin face normal for their direction.