Geometry nodes bounce math

I’m trying to make a bouncy node, essentially a sine wave with the frequency increasing and the amplitude decreasing over the length of the curve. I’m not good at math that though, obviously. I’d have thought if I remap the values I can use the length/factor, but that’s not quite doing the job for the frequency. Any ideas? maybe I shouldn’t use scale but something else?

sine

Use a Cosine instead:


…the basic parameters have been labeled… Can also tweak Power to effect how pronounced the “Speedup” is. Normalized so you can do scaling after the combine to fit your dimensions.

Good luck!

4 Likes

awesome, thanks!