Geometry Nodes calculating wrong

I’m using geometry nodes in a mesh to randomize trees in this mesh, but it looks like this (first image). I created another plane and it works fine, but I don’t want to redo everything because I don’t even know what’s causing this problem.

Apply transforms.
Good luck.

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Yes, apply the tree transform, right? I made it.

I don’t believe it, even on the plane I needed to apply the transform. I feel a little embarrassed about this, but I emphasize it because I’m still learning.

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Scale only should be sufficient.
Good luck.