Geometry Nodes_Control Scale with Gradient_Spherical Texture

Hello,

In Blender 2.9x was the option to create a gradient-fall off scale to a model using atriibute color ramp and point scale. This was working very smoothly and it didnt matter how big or small was the object. In Blender 3.0 a lot of thing changed and they way that I found to control this Fall off is by using a combination of some Nodes. See the attachments. My problem with this technic is that is not very accurate like in 2.9x. The other problem that I dont understand is, that when I want my model much bigger, say 100 times bigger, the Fall off doen`t works at all and the instances are much smaller. Instance Mesh scale is also applied. When I change the Color Ramp node the instanes are just disappearing. The scale is applied and I am not changing nothing in the geomtery nodes. See Screenshots.
Is there another way to make Fall Off like in Blender 2.9x or to fix this issue?
I am using this for 3d printing and thats why I need some times bigger or smaller objects.

Thanks for your help.



After searching, it happend to find this amazing tutorial and also free Geometry Nodes Groups Presets that they are working very nice with Blender 3.0. Many Thanks to Bradley Animation. I hope that someone else will find it also usefull.

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