Hello Guys
I’m trying to create a “character trail”. This is like an effect-trail, but so that the entire mesh is the “brush” of the drawn trail.
I want to use this to create humanoid meshes, that show an entire movement at once, not just one pose.
My approach would be to copy the character mesh/points in every frame of the animation and later use a convex hull to encase/combine all partly meshes to a final mesh, that represents the entire movement.
Does anyone have a sample in geometry nodes, how to copy a humanoid mesh in every frame (with the current pose) and how to combine the copies into one mesh?
Greetings, Mech
Checkout cartesian caramels youtube channel, he has lots of these type of effects…
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Nice, where do you get the SDF nodes from? Is there an extra addon to extend GN?
Preferences → Interface → Developer Extras
Preferences → Experimental → New Volume Nodes
I am using Blender 3.6 and I only have a “debug” tab in my experimental settings. No option to activate “New volume nodes”. I downloaded blender 2 days ago. (I am using a portable version, hmm)
edit: Tried it also with the current 3.6 version, no option for new volume nodes there.
Solved: I used the latest Blender 4.0 alpha and it contains the new nodes.
Ok, it finally worked. This is my result. I added an modulo to the mesh copy, so it only copies every X frames. I really like the results with only one copy every 10 or 20 frames.
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