As an architect used to using node-based procedural workflows, I am quite happy to explore what we can do with Geometry Nodes. Also, really curious how others may be using geometry nodes for architecture.
Here is the first example - deformed cube with remesh modifier, and instancing based on normals.
Donno if this counts as architecture… :
…used the more limited geometry nodes of 2.92 to make the parkour “playground” featured in this weekend’s challenge. Could get pretty interesting shapes very quickly.