Working on a forest scene. Tree created with geo nodes with leaves as alpha textured planes. Encountering a problem that when seen from far away, the leaves do not get displayed. When zoomed in the leaves are displayed properly.
Seems some problem in how I used alpha transparency. Any help or workaround is appreciated.
Things work fine if using a “fuller” texture like this palm leaf. Any tips on how to handle pine leaves as it has thin needles with lots of transparency which is causing the problem.
I think I found the issue. I was “cleaning up” the alpha using a colorramp as the texture file did not have clean edges. This was causing too much of the texture to disappear. Have to find a better texture.