Geometry Nodes Help Needed...T.T

Hello,

I am trying to import a 3D model scanned with my phone and create a point cloud.
I want to instance with the primitives, but the image texture does not apply properly.
I’ve tried following various YouTube tutorials, but all have failed.

How can I correctly apply textures to this point cloud?
Also, is it possible to instance the points as a specific single mesh shape I created, rather than primitives?

Any help would be greatly appreciated!
Please help me!!

drive.google. com/drive/folders/1HDS9Hh1Xl2PBvnzT5DZYgZh5S22yUWxh?usp=sharing

No problem:

sample UV data from your base mesh and save it as a named instance attribute:

(Also note the Object info node in pink, you can plug in any model you’d like to instance there)

With that attribute stored, you can now call it in your shader nodetree:


(note the instancer type)

This will give you the sampled colors from the texture, applied directly to an instanced mesh selected from the scene:


image

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PointCloudTexturedPls - fixed.blend (3.3 MB)

@SterlingRoth Wow, thank you so much!!! You are my savior :>

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