Hi everyone, I’m still getting used to the new Geometry Nodes.
Here is my setup:
Here is my output:
Blend file: https://example.sk/audvis/demo/duplicated-node-groups.blend
Zip file with used images: https://example.sk/audvis/demo/audvis-spectrogram.zip
What I’m doing here is animating grid by image sequence, second layer grid is 1 frame behind, third layer grid is 2 frames behind…
It works, but in this setup, it’s not easily scalable. Every single added layer is done by copying a NodeGroup, incrementing “Index” parameter, and linking the group.
I tried to avoid this step by using array modifier and using location Z as input to “Frame” in “Image Texture” node, but it doesn’t work.
Does anyone have better understanding of Geometry Nodes to help me out?