Hey Blender community! Just wanted to share my recent geometry nodes tutorial on how to design brilliant fiber optics. You’ll learn in-depth how to create, distribute, and reshape splines; capture attributes; and use those attributes to build a vibrant shader.
I hope you enjoy it! And feel free to offer any feedback you may have—pace, clarity, etc. I want to continue to improve my presentations to help others more easily learn Blender.
Enjoy!