Hello,
I want to map all the vertices from a Mesh-Object, that only consists of vertices (no edges and faces) at the surface of another object.
I’m not familar with Geometry Nodes and so I’ve tried starting from a working one (Grid Node to points at surface).
But I am not able to find a solution by using my vertices-mesh. I’ve tried to connect the x and y values of the Location Output of the Object Info Node to the Sample UV Input of a Sample UV Surface Node (all z-values of the vertices are the same) and I also tried to find a working connection to a Distribute Points On Faces Node.
Thanks for any clues.