Hi!
I want to add some sand-like grains to my mesh with the Geometry Nodes modifier.
I already created the nodes and they seem to be working on other objects but not on the one I want them to.
Here are other objects where the geometry node modifier is working properly (with the cube and ico sphere) except for the inflatable object, which is the only object where I want the grains to be added:
Also, your network is driven off a very specific range for vertex positions (The Position node going into the Map Range)… maybe divide the position by a bounding-box range instead (to normalize it somewhat).