Geometry Nodes Problem!HELP!

Hi everyone! I am working on a render and came across a problem i couldn’t solve. There is a geometry node setup that simulates knitting fibers on to the mesh. Some black spots are accurring when rendered, this does not happen inside the render view, only happens when i actually render. The reason is definately geo nodes same thing does not happen when i close the modifier. I am open to any help.S
Render View


Actual Render

Here is the file link if you want to take a look.

Check the camera clip settings in the render settings, it looks like a clipping issue to me.

Hope that helps.

Still not sure why but it’s related to motion blur (that’s why you don’t see it in the viewport-render)
but maybe it helps that i don’t have the issue when i switch to CPU render it’s just in GPU render

Edit:
I was able to get rid of the issue by adding a realize instances node:

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