Geometry nodes, recalculating normal

Is there a way to get the surface normals after you’ve moved vertices with geometry nodes? More specifically, so they can be used within the same geometry node structure (so not a second modifier). My current plan is to run my nodes again using an offset, and do a cross product based on two resulting vectors. Wondering if there’s an alternative way.

Anytime you use the normal input node, Blender will pull the normals from the mesh at that point in the nodetree. You don’t need to do anything special !

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