Geometry Nodes Resample curve Non Linear

Hello

I just updated my Split Bezier node-group (Split Bezier(3.6)). You can use that in conjunction with the node-deletion mentioned by @sozap to accomplish what you’re after:

Split Bezier example (3.6).2.blend (86.8 KB)

This example works in versions 3.6+ (Offset Points of Curve required):

Basically here I’m splitting the curve into 3 curves on points where either of the handles are of type vector…
image
… then doing the resample, and then cleaning up by deleting any points that lie on a straight edge. Finally converting to mesh to merge vertices and converting back to a single curve.

Hope that helps.

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