Geometry Nodes UV Unwrap for Two Planes Combined into One

Hello everyone

I combine two planes with Geometry Nodes, but each of them has its own texture:

Could we make the texture stretched to encompass both planes, using Geometry Nodes? Here is the expected result:

Please take a look at the Blender file:

Geometry_Nodes_UV_Unwrap_for_Joined_Geometries.blend (986.0 KB)

And here is the texture:

If you’re just working on the xy plane then Attribute Statistic should be enough…


… subtract by min to put coords in positive quadrant, divide by range to get to 0-1 range.

Good luck.

2 Likes

@zeroskilz Thank you!