Geometry Nodes

Explanation of the removal via a simple use case:

Example: Displacing a subdivided plane with a procedural noise texture, exposing some parameters of the noise, using an UVMap attribute as input to define our texture projection, a Vertex-Group is used to drive the strength of displacement. The color of the noise and a new ‘Sunshine’ attribute is written as persistent custom attribute.

any comments?
anything unclear?
anything to add?

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