Geometry Nodes

In Blender 3.0 there is no easy answer without involving modifiers… i.e. You need to have a hidden duplicate of your geometry, which has a Vertex Weld Modifier applied to it - then you use the Data Transfer Modifier on the visible geometry pointing to the hidden geometry (Face Corner Data selected with option “Custom Normals” selected).

Edit: Added example setup to the Node-Group file:

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