Geometry Nodes

Hi. For anyone interested (curve-to-mesh with UVs and Cap Mask):

Basically 2 Disconnect Cyclic Curves node-groups wrapping a curve to mesh and a cap-filler for disconnected profiles… will update other curve-to-mesh node-groups, and there is a sweep points update coming (For Blender 3.0):


… been looking at the hair GN discussion; and with the Particle Instance modifier, there are work-arounds to attaching GN nodes to groomed hair-curves and I would like to explore that more.

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