Geometry Nodes

Yes. You gotta iterate a bunch of random points along a mesh line of count equal to amount of objects. Then collapse points and use those indices. Let me see If I can mock that up.

This is the barebones of it. You can automate some things like the random max value taking the index max of the object collection, for example. I haven’t figured out how to prolong the list yet though (Issue illustrated in 3rd image)

Woops, you need a random value between 0 and 4, which is 5 integers. Not 0 and 5, which would be 6 integers.

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