Geometry Nodes

I think this does what you want it to do. I assume you want randomly placed instances ? I do have a setup to do this on the points of a mesh, but it is a bit trickier to get right. Btw, I am redjam9 on youtube, so I also made that radial array blend file :slight_smile:

tangent_instances_v1.blend (1.1 MB)

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