Lets say I have a simple curve line. How can I manipulate the radius property of the start and endpoint separately? I want the start of the curve to be always radius=1, and the endpoint a given value.
The vertices are actually seats in a stadium, I get characters instance on every points bout now I want to add lighters in some people in the crowd. You know, show at night, we donât see much. People turn on their lighters to create a nice atmosphere. @Chanfiroly solution is working well. I had a hard time because I was trying to connect something to the mask. And the attribute sample texture only outputs geometry. So I didnât know I could connect it this way. Thanks guys
this may be a silly question but⌠how do I rotate every new instance by for example 90 degrees? Can I somehow reference the instance number and multiply it by 90? Pic rel.
Tanks, this looks good but⌠Try to change the height of the line to something like 2,69m and the rotation becomes a mess. Also it wouldnât work if the increase in Z position is not constant, for example:
0
1,5
4
6,03
Now by multiplying it by 90 you will get a random looking rotation.
The easiest way would be just to use instance number and multiply it by given degree but you canât reference it right? Is it possible to do it by NOT using the Z position?
Anybody experienced weird crashes and behaviour with daily Blender 3.0 releases?
My Blender 3.0 (release from 24.Juli) just crashed while saving an image and then afterwards ALL Blender versions crashed on start - only remedy is restarting the system (Windows 10).
I am not complaining - it is an alpha after-all, but I find it weird that it affects all Blender versions afterwards.
For those of you who want to create a procedural building generator, but donât know how (like me),
I can recommend this YT tutorial series.
There is still one part missing which deals with the rooftop, but despite this I was able to create my own, adapting the techniques and principles shown in the tutorial.
Nah. Its a workflow that uses scattered points and instancing objects/collections on them and not much else.
I doubt the BF will completely change this kind of workflow (the nodes it is made from) since it is depending on basic low level nodes.
Iâm trying to calculate if an attribute is odd or even, so Iâm using Modulo of said attribute by 2. Iâm very surprised to get â2â as the Modulo while using it like that. The image below shows the result (being stored in the attribute âDirectionâ) of the Modulo operation executed over the attribute âRowIndexâ (see image below). How can the remainder of 2 divided by 2 be 2? I canât see what Iâm doing wrong here. Please, help!
You are doing it right. I suspect the spreadsheet is not showing the values of the variable Direction at that point of the node tree. What if you change âEvaluatedâ at the top left to the other options?