Geometry nodes

hey just trying to create a wet bottle look, i have made and added water droplets material, added material for the brown bottle but not too sure how to add third material for label been stuck on this for a while ??

One way would be to use a vertex group to assign the label material.

You would probably have to UV unwrap the vertex group separately to map the label properly.

In this case it will not matter if the uv’s overlap you could unwrap the label faces to occupy the whole UV space (and if you need to unwrap the rest separately even if they overlap with the lable they are using a different material)

Hello and welcome on Blenderartists !

How did you do the bottle ? using nodes ?
The best way to do that is to model the bottle as you would usually do, same for assigning materials, and once you have the bottle model ready to be rendered, you look into adding droplets as you have done…

Or there is a particular reason why you set the materials with nodes ?