Geomteric Sculpt using Cycles

Hi All
Need somemore feedback on a new version of my base sculpt
It looks rather flat to me - obviouls have to add more detail to the hair, which I’m finding quite difficult at the moment
I used a basic carrara marble cyles texture I’d created before

Any feeback on the sculpt or the material is welcome!

Although i´m not an expert in human topology i think i would add some details on the throat area and on her neck. This is looking quite flat to me. And i think your idea adding more details to her hair would be helpful as well.

THanks Topper
I’ll be working on this for a while, so your comments are really helpful…