Is it possible to setup a geometry node to create an array of object along a curve line where spacing of the object changes between a straight and curve line.
This can be tricky to do since resample is per-curve. Dynamic resampling is possible with math, the Points node and Sample Curve…
May be easier to keep your curves separate or use a split curve node-group to split up the sections to resample independently.
Hopefully that’ll get your started.
Good luck.
I had try out another setup. Im ok to split the shape into curves and straight lines of easy control. I need to be able to not have double instances object on the same point where I added a ‘Delete Geometry’ node to control this. Not should if its the most efficient
to solve this.
Where can I add a position controller so that I could shift the instances object alone the curve for adjustment needs. Is my current setup on the right track?
Hello, you can see in the screenshot, it is integer subtract node, available from blender 4.3, use regular subtract math node intead if you run older version.