GeoNode - InstancePosition

Hi everyone
I’m creating a LOD system that loads different collections with different materials and models. The goal is then to export the DrumSet_COL collection and link it in a SET scene by creating different instances.

And here comes the problem…
The loading of the LODs is always based on the original object, instead of taking the instances as a reference. This means that if I approach with the camera an instance far from the original one, it will load the low poly model (green) and not the high poly one (red)

I’m looking for a way to make it take into account not only the position of the original object, but also all its instances (which, when creating the asset, I don’t know how many there will be or where they will be positioned)

LODTest_Online_Pulito_v001.blend (1.7 MB)