I just started using geonodes as a way to clone meshes along a path. It’s by far the fastest and most efficient way I’ve discovered in Blender and it works great but for one thing.
I’m producing cones along a path to use as a road in a game. The cones look great in Blender, but since I’m assuming they won’t export cleanly to Unity, I’d like to convert them to geometry beforehand. The problem is, when I go to the Modifiers stack to Apply them, I get the warning “Transform curve to mesh in order to apply constructive modifiers”. But, when I try to convert the curve to a mesh, the whole thing disappears. Any workarounds for this? I’m including a snip of my nodes, with the Geometry at the top left being the curve.
Thanks in advance?
Nick J.
Thank you! Weirdly, that didn’t quite work, either. What did was to convert the curve to a mesh and then, in geonodes, use a Mesh To Curve, then use everything as before with the addition of the Realize Instances as you said. Works fine now. Again, thanks!!
Thank you! I’m a longtime Blender user, but haven’t had time to investigate geonodes until now, so I’m operating without documentation or tutorials. Overall, it’s really understandable, but there are these unexpected by-ways that I’m sure will trip me up. I’m hoping to get into more tutorials and so forth as soon as I can, since what I’m seeing from others is really inspirational.