GeoNodes: Scale instances without distorcing uv, but revealing hiden texture is possible?

I’m trying to scale ballons like tweets with a texture in it, but some part of the texture are hidden, then when i scale it, it needs to show the entire texture.

It have some way to do that?
I’ve try to capture the attribute and set it on the material (as i saw in a topic here), it wokrs to not stretch the texture but i cant control this, and its apply in everything.





You mean like this?


… From Blender 4.0 there is a node called Image Info that gives you the image dimensions. You can use that to ensure the plane instances are in the correct aspect ratio all the time.

e.g.:

Good luck.

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