Hey, I’m having a little trouble where the Delete Geometry node deletes more geo in the render than what appears in the viewport. I was wondering whether I was doing something wrong or if it was a bug
In the viewport :
In the render:
The node group:
The selection:
The “roots” vertex group:
The tree trunks are following bezier curves in a geo group just before the deletion group, and it’s more likely to happen when they’re stretched a lot, but I just don’t understand why it’s not the same as in the viewport (It also changes the generation of leaves and other details but I suppose it is due to the change in the surface mesh ?)