First time posting,
Goal - Create objects with random numbers generated for each instance of an instance on points.
Line of Characters - I have some logic which creates a line of random characters (Either 0, 1, or blank) with a probability slider for the blank. This is working great.
I want to send the generated line to an Instance on Points of a circle, making a cylinder of these lines of random characters.
This is all work fine, BUT I would like each line of the circle instance to be unique. I’ve tried sending index into the random value generator’s IDs and seeds. I’ve attempted a repeater unsuccessfully. I’m a bit out of ideas.
How can I create a unique line instance generated for each instance of the circle?
This is my current setup (The index > RandomValue isn’t really doing anything):
Here is the current results:
So I’m hoping to find a way for each line of random 0,1,blanks to be unique when putting it in the mesh circles Instance on Points.
Thanks for any leads.
Hi
Yes, instances are like that.
Stay in the point domain for longer and realize the point instances:
…or use a simpler construction, e.g. using a cylinder:
Good luck.
This is great, thank you for the response. I was creating a random line and then instancing it. Using the circles is waaay better. Hat’s off to you, I appreciate it!
ZZ
Hey @zeroskilz
Sorry for the late response. This worked perfectly. I was making random digit lines THEN “tubing” them, instead of Random circles and then duplicating them.
Kudos and thank you for your time.
ZZ