Get real location along path

I have 3 independent cubes (no array) along a curve by curve modifier.

I would like to copy the x-location by constraint to other objects, but the cubes have all the same location (x = 0). Is there a way to get the real location by the curve modifier to use it in a constraint without apply the modifier?

Thanks!!

Apply the modifier:

  • Then do either of the following:
    • Go into Edit Mode to get your global or local coordinates
    • Apply geometry to origin for your mesh - Hotkey: CTRL+ALT+X

Thanks for Your reply, but I cant apply, I need the modifier for animation.

Assign one of the cubes’ vertices, or one vertex, to a vertex group. Use a copy location constraint, world->world, targeting the object, with that vertex group specified. You will get the median world position of all vertices thus marked.

You can still create a duplicate mesh w/ non-sharing data (SHIFT+D) and use it as a reference for getting your coordinates.

Assign one of the cubes’ vertices, or one vertex, to a vertex group. Use a copy location constraint, world->world, targeting the object, with that vertex group specified. You will get the median world position of all vertices thus marked.

Yes, it works! :grinning: :+1:

Thanks!!