So I’ve read a chapter in the Game development book, and I took a look at an example file.
I don’t get it. It mentions an empty being the leader, so that the AI example will travel to it. So I want the animated person to walk to a certain point.
What I’m not sure about is, the animation is the center of all of that, so how the character moves is same where ever?
That is interesting, but that won’t work with the character I have. I would want the character to move around on it’s own. I mean may be that could work for a robot, as that is an assistant to a person.
So press key and robot with animated treads follows with some sound effect or something. That may be a useful example for that, I would think.
you can realize it with some ray sensors if something in the way he will run around this if some one near (with an near sensor) he will track to this person with an track actuator
Don’t look at the arrow key or mouse click (placement for marker).
Things that you might need for your robot is the blue turtle ‘logic brick’ to follow the marker (red pyramid).
I saved that code as text file in the file. But the red thing is the cube.001? With left mouse click for the robot to follow cube.001 which is the FP camera.
Copy the ‘red marker’ and parent it to your player/character/that guy. Remove the red marker ‘logic brick’.
Create logic brick for the robot similar to the blue turtle (‘Cube’) logic brick.
The robot should follow him.