I have been messing around with Blender for a while now, but have only recently begun delving into character design and more “organic” shapes. As implied by the title I am looking for a quick & simple way to get a bezier curve or path to follow and adhere to the surface of a mesh object. Or barring that, a efficient way to model things like straps, tubing, and wire bundles that wrap around, and conform to, a character’s body.
So far I’ve been doing it manually and finding it to be a real PITA.
I’ve tried shrink-wrapping the curve to the mesh, as well as copying mesh topology lines and converting them into curves, but in both cases the results were jagged and un-prededictable.
ETA:
The effect that I am looking for is essentially a combination of this…
Use a bezier curve with face snapping turned on. In the Object Data tab for the curve, use “Shape: 3D” , “Fill: Full”, and under “Geometry” set your bevel distance to your liking, then (the key thing), use an “Offset” under “Modification”. Done.