I am trying to model and texture a wallet, that we photographed in real life.
You can see in the screenshot how far I am.
Unfortunately, everything looks grey and a bit washed out. How do I get a stronger black for the plastic parts as well as the rubber band?
I attached my node setup of the textured plastic as well.
Try to change rubber belt a bit, it’s too straight on the render, it’s looking like a box, there are no irregularities on it, maybe slight displacement will help.
Absolutely tru on the other hand I thought - after the intro - that it’s gonna be a procedural setup, but we seem to have PBR maps here. So, if actual photos were used, the lights and coloura may have to be corrected in an external software or somehow in blender maybe.
I believe your base color is what’s affecting this. Try it at black or closer to.
Edit: that is to say, put in some control to manage that image. It is too bright.