It’s been a few years since I last used Blender - 2012 seems to be the last time I did any serious work, with a swiftly aborted attempt to restart in 2014. All of which means I’m horribly out of date. From what I recall there was this intriguing new thing called Cycles, and some strange node stuff that was mostly used for compositing but was starting to get some functionality for materials.
Now I’ve decided to come back to some 3D stuff, but obviously my mostly forgotten knowledge is way out of date. Can anyone recommend some good books to help me get back up to speed? Or should I just start from the beginning again?
From the little I’ve read, the upcoming 2.8 is a fairly major upgrade. Will that have any bearing on your recommendations?
Thanks in advance.