I’ve been building a character model for the past few weeks and I’ve reached the texturing stage. One of the pieces of clothing I’ve given this character is a tossle cap, and I baked a normal map with hi-res details for use on the low poly mesh. My question is, how would I connect it up to the rest of my node tree so that it looks like the hi-poly mesh? My current node tree looks like this, obviously an Eevee setup:
Is there another way to link it up besides using a Principled BSDF? Because I really don’t want it to give the model specular, metallic, subsurface scattering, and all that other jazz just to turn it all down again.