Hello together,
I have a problem with Blender 3.1.2 when I open a file from Blender 3.3.
Some textures are rendered in cycles pink colors.
It is not the classic display of the missing file reference, which is also displayed in pink. but the textures have a pink transparent coloring.
Hi Okidoki,
no. even when I apply a mesh to the old one without texure it is rendered pinkish.
It’s not an reference loss advice in pink.
When I add a new mesh beside the old one it’s rendered correctly…
…the shader node is an gltf based shader optimzied for msfs.
Even when I delete all materials in the scene and set them up as an fresh material.
All orphans deleted. Only the base mesh imported from 3.3.
New Material applied… bam! pink color.
… Sorry for that. I should have mentioned that in the beginning. But I thought that it didn’t have to do with that, because the shader is also used on the new mesh, where it is working.
Its tricky.
Hello together,
I have found the problem for the wrong display of the textures.
It was me!
I had done a texeldensity check with UV-Zen before saving the file. But didn’t reset the switch to hide the texel density.
In material preview mode it is not visible in the viewport only when rendering with cycles.
So the texeldensity was rendered with the next time I opened the file and my weak brain didn’t think about it.