I’m rigging a human body now since I’m experimenting now, I’d like to try out a feature that kinda repels or attracts bones. As long as the influencing bones are within a certain distance range, that is.
I’m thinking a driver can get this done and I’ve sort of worked this out in my head but there is one thing that I don’t know how to achieve. That is, the distance between two objects - bones in this case. If I can have that the rest seems doable.
Is there a way to achieve this? Since locations in blender will be in three coordinates, is there a way by which I can get the distance as a single value, say 2 units or 2 meters?
Thanks in advance,