the sound will play, so footsteps, then the Ai will move, but the Armature won’t animate, that would work until the player gets near, and the walking animation switches on and sound with it.
The bricks are basic, so trying to get a few differnt tasks working, and once the AI box collides the AI is attacking which is straightforward animation.
Layer 0, 1, 2 for a total of three action bricks.
I don’t think I have done any more than one or two for this file in the game engine for animations.
i am not export , but from what i remember . layer 0 doesn’t work as an actual layer , it works more like a universal layer another layer that is grater than 0 can overwrite it !
so maybe work with layer 1
also priority’s sometimes do some conflict with layers , so make sure the prioritys are not the same !
What will make any or all animations work is Invert option on those Radar or Near brick. Doesn’t matter about a trigger distance.
Is the animation system a bit rubbish using bricks for too many, since I haven’t done this before, I am not sure what is going on, or the box or level is the problem?
Attack is on the same layer than Walk (Layer 0 ) , but Attack has priority over Walk (because lower number over-rides higher number)
Use the same sensor , but just use an “And” and a “Or” … so the Walk will be the default Action but the Attack will over-ride the Walk when the player is between 2 and 3 meter range . (If you want , you can even try and replace the “Or” with a “Nand”)
Try it because i didn’t test . And if it works, then you can start to make it more complex with more animations
Now, you can have this logics working on your monster (here, its my blue box) … u dont even have to put them on different Layers or give a Priority … because the 2 events are perfectly mutually exclusive (so no over-lapping cases) , no need to over-ride 1 action by another
Well my example works ! If you replicate it , it will work too. I don’t understand why u don’t follow my logic settings and keep wonder why it doesnt work … Do u even see that you have 2 Near sensors ?? Can u tell me what your monster is supposed to do around 1.75 Distance??
Do you understand what the “Invert” option does or you just test stuff randomly without having a single clue on what u doing ? Bro, you cannot keep doing stuff like that.
(btw I dont know why, but the video i posted seems broken)
you basically ignore what i wrote, what i did … you keep answering randomly , posting videos without commenting if you get what u want or showing a bug… , you have no idea what u doing or even what u wanting
Conversation with you is a total mess. I tried to help u many times, but this will be last . Bye
After all those years dude .. you have 2 sensors being exactely the same .. you will never progress if you don’t get the basics Ofc actuator Action.001 will overide Action everytime