I made a game model of a Gibson Les Paul. It is 30K triangles with Diffuse, Normal Map and Spec at 4096 x 4096. I modelled it in Blender 2.8, hand painted the textures in SketchBook Pro, and rendered using Eevee real-time renderer or Marmoset. I also made some skin variations.
Presentation shot rendered in Eevee.
Angles, rendered in Marmoset.
Skin variations. Rendered in Marmoset.
High Poly model used to bake texture maps. Rendered in Eevee.
Wires, blender viewport screen grab.