Hello everyone, I’m here to ask some advices about rigging and animation because I’m totally lost when it comes to this now. At least I thought I was able to understand most principles, but It’s not the case. It’s frustrating me quite a lot.
What I would like to know is :
When to use GIMBAL mode when we animate instead of local or any other rotation mode ? I thought animators always use GIMBAL mode but It seems It’s not really the case in the video I’ve seen till now, in fact I never seen them using this rotation mode. So if you could enlight me on this point…
The second thing is rolling bones, I notice they often roll the bone according their “needs”, although I don’t understand all the time why they change it, I did notice it doesn’t affect all the rotation mode, whereas gimbal mode seems to take in consideration these changes others don’t.
The third and last thing is I’ve heard about an Euler filter available in the curve editor, could you tell me when to use it ?
Would you have any exemple video ? I heard It was needed when you have gimbal lock, in the case you use the rotation mode as Euler XYZ as exemple. Could you confirm this ?
I know that’s a bunch of questions, but that would really help me if someone could help me a bit on this subject.