Hallo,
Ever done http://wiki.blender.org/index.php/Doc:NL/2.6/Manual/Your_First_Animation/1.A_static_Gingerbread_Man ?
and you know how to do it by Python?
If not, use this code
import bpy
def step19():
print("step19 texture toevoegen")
gus = bpy.data.objects['Gus']
gusTextureStucci = bpy.data.textures.new('GusTexStucci', type = 'STUCCI')
gusTextureStucci.stucci_type = "WALL_OUT"
gus_material = gus.material_slots[0].material
gus_material.active_texture_index = 0
gus_material.active_texture = gusTextureStucci
activeStucciTex = gus_material.texture_slots[0]
activeStucciTex.mapping = 'CUBE'
activeStucciTex.use_map_color_diffuse = False
activeStucciTex.use_map_normal = True
activeStucciTex.normal_factor = 0.75
gusTextureGrain = bpy.data.textures.new('GusTexGrain', type = 'NOISE')
gus_material.active_texture_index = 1
gus_material.active_texture = gusTextureGrain
activeGrainTex = gus_material.texture_slots[1]
activeGrainTex.mapping = 'CUBE'
activeGrainTex.use_map_color_diffuse = False
activeGrainTex.use_map_normal = True
activeGrainTex.normal_factor = 0.4
step19()
It is comming from my stepwize addon, namely the step2 to step18 build Gus-body ;-).
The important steps (Knoff Hoff!) are these:
Gus must have a material
Build a suitable texture (STUCCI e.g.)
You need (I think at least now) a textures_slot element
to set all the parameters you need/want, found by mouse over the texture property you want to set (in running Blender the textures-node open)
Nice, isn’t it!