Here is my new personal project. Highpoly sculpted in Zbrush, textured in Substance Painter, but everything else done in Blender - fur, environment, lightning, rigging, rendering.
I am very thankful for all the help and information I found here. @omgold and @Valentin_Min really helped with shading issues I had here - thank you guys. Comments are welcome.
Thank you for the good words. I used grass essentials addon for the grass here, and there are two different grounds. The flat one has 4 different particle systems (for different types of grass) with total number of about 40,000 particles. Another one has 7 particle systems with total number of about 140,000 particles.