Gizmo orientation

How do you move the gizmo to a specific orientation.
As you see the original gizmo is set where Z is up but i want it to follow the angle of the model.
using Local, Normal, Gimbal, View, cursor does not change its orientation.

Ive not seen any mention to this in any tutorial.

Is there a way to set it manualy with out effecting the model


?

First, enable in the N panel the option affect only > origins, then use the rotate tool to change the axis orientation. Then, disable this option again and move your object with transformation orientation = local.

Thank you so much roobol .
Your a legend :slight_smile:

Another way i have just learnt is Ctrl + . (period key) to do the same.