I have to give props to the Valve animators. They gave GladOS such personality, and it’s so hard to replicate!
Any tips?
I have to give props to the Valve animators. They gave GladOS such personality, and it’s so hard to replicate!
Any tips?
I upgraded the model to more closely resemble the model from the game.
let me know what you think
youve been busy havnt you it looks good as far as i can tell, but im viewing it on a small screen atm, but im sure its awesome hehe xD
I have. But mostly with school :P. GladOS has got to be the biggest model I’ve ever rigged and/or modelled.
well then its safe to say you done a damn fine job of it
thanks! This is one I’m planning to sell on turbosquid as an obj, .max, and .dae.
enable the .X exporter (in the user preferences) and export to .fbx and .x aswell as there both in the top 10 of best selling formats
thanks for the advice about turbosquid bizla! Unfortunatley i might not be able to sell any til 2 months from now =/
anytime mate, well in the meantime then you can start building up a nice large library of models ready for upload
Yeah, i want to model some experimental weapons. although i don’t see them selling a ton
would be great practice and you never know, that could be one of those niche markets where they sell really well
Definitely
OK, been even more busy rendering the wheatley turn table. I just finished gladOS’ turntable.
let me know what you think!!
NICE, must have taken ages to get that rig working so well
A ton of wires to hook I’ll post a screenshot of the rig.
wow, thats a pretty major rig, nice one
oh my gawd amazing
thanks guys. Thank god there was no IKs needed. I really hate those.