I’ve been having some major head scratching moments, trying to get a good output using glare nodes to render correctly for alpha output. I’ve searched through some old threads and it is discussed a few times, but I can’t seem to get what I’m after.
Basically I have a noodle with multiple glare nodes affecting different layers. It renders fine, with all effects displaying correctly.
I need to supply a version with an alpha channel, so the client can add there own background :mad:. The problem I am having is seeing the effects from the glare nodes, outside of Blender.
I’ve set output to RGBA. I’ve tried outputting with either straight alpha or premultiplied checked. I’ve completely reconstructed the noodle, separating the alpha from each glare node, checking it’s output individually ( fine ) and then using a set alpha node for each step. Major mission. I’m now getting a small amount of the effects showing through, but nowhere near how they should be.
The render layers all render and export correctly. It’s just the effects from the glare nodes which are missing. Any help would be greatly appreciated.