I’m working on a scene where a camera flies through a star cluster. I’m using a particle system to set up the stars (icospheres with emission shader), and then in the compositor, using glare nodes to give the stars ‘points’.
However, there is some major flickering going on in the glare! I’m not sure what the problem is. Any ideas?
Here’s a screenshot of frames 1 and 2, next to each other. You can see for example the glare on the blue star flashes between them.
Here’s a short video of the flickering:
And here’s the Blender file if you want to poke around:
Thanks for your time!