I’m making a scene with a gasoline lamp, but I stumbled upon a strange problem, glass does not let light through as it should.
I applied everything I can remember to solve it, but noticed that disabling diffuse ray visibility makes it a lot better in terms of passing light through, though it should be transparent to camera rays.
Am I doing something wrong? Is there THE ULTIMATE solution to the glass problem?
I’m attaching screenshots with material settings and render result
Diffuse ray on